1.2 indefinitely delayed, sheet is done
Alright, so I was planning on making a 1.2 version of Misfortune for its second anniversary. However, I do not have InDesign anymore because Adobe is greedy, and my project files that are in .indd format that cannot be opened with Affinity Publisher, meaning I didn't get to do the fixes that I wanted. I did open the PDF file, but exporting it on Publisher was practically impossible, meaning the filesize jumped to 80+ megabytes or the entire document was blurry.
I'll just write the fixes here, give you a feel what it would've been.
- I would've lightened the screentones on the panels. It took me 2 years to realize I should lower their opacity.
Side-by-side comparison (Left before, Right after), you can see the loss of fidelity the new version would've had:
- I would've changed Misfortune rules to following:
- The new character sheet, which has been updated. It works exactly like the previous ones, it's just nicer to the eyes and easier to use.
- Updated Blast Traits to following:
Sorry to get your hopes up for a new version. I'm currently working on Endless Expedition, but after that I will make a complete rework for Misfortune, either in the form of a new game (Heartbeats) or a proper, second edition.
Files
Get Misfortune - Dramatic Roleplaying
Misfortune - Dramatic Roleplaying
Character-driven, novel, dramatic. RPG without limits.
Status | Released |
Category | Physical game |
Author | Ghost Spark |
Genre | Role Playing |
Tags | trpg, universal |
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