0.3.2, minor update, balance patches etc


This one's a little smaller update, nothing too crazy! 

I've started playtesting the game myself, and it's shown some weaknesses with the game, and the art direction is coming along, so it warrants updating. 

The biggest change is that now in character creation, all player characters gain two Knowledge Skills for free. This accommodates for the fact that every character should know something at the very least about living and stuff.

Changelog:

  • Added two new abilities, Sneak Around and Lock Thump, for some stealthy characters. This is mostly to fill up space on pages, but I do like the abilities themselves. They fill a niche.
  • Spellcasting update: Now the maximum amount of SP you can use on a single spell is half your maximum SP. This is to avoid people just casting 200 Strain Spells, which was technically possible previously. Half is still plenty!
  • Additionally, Magic Injury is now just a Strain Break instead of being a special condition gained from a convoluted mechanic.'
  • Some spells also got adjusted, such as Illusion Magic's Real Illusion being changed to deal the actual damage type, instead of dealing Psychic damage. This is to avoid a situation where someone uses Real Illusion on a weapon to double the damage effectively. Strange course of events.
  • Apparel have changed in that their Resistance is now called Armor, which represents resistance to all damage except Psychic (easier to do when it's a keyword). I might eventually change this to just apply to physical damage types and keep special damage types separate, but we'll see!
  • Character spells also now target defenses if they're offensive, specified in each spell entry.
  • Projects got expanded upon, explaining a little better how the process works, and Recuperation got its own little heading.

That's about it! Next time I'm going to probably do some expansions on the GW side of things (like rewriting some prep advice). 

Files

WARDEN Playtest 0.3.2 Metric.pdf 30 MB
33 days ago

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