Vision-based Game Design
A downloadable essay
Vision-based Game Design (VbGD) is a method I devised for RPG development through my years of developing them. At its simplest, it is a formalized way to create a design document. However, it focuses on the creation of tabletop RPGs, which is unusual for such tools.
VbGD is an something that has helped myself to work out many problems while developing games, and I'm sharing it because it might help others do the same. It is foremost designed to help you push a project forward, and to figure out how to implement features that might otherwise sound impossible.
I hope it helps you as much as it helped me!
Updated | 20 days ago |
Status | Released |
Category | Other |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Ghost Spark |
Genre | Role Playing |
Tags | Game Design, resource, Tabletop |
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Vision-based Game Design.pdf 60 kB
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